Grab the SpongeBob SquarePants Battle for Bikini Bottom Rehydrated redeem code of Xbox one, PS4, PC, and switch by following the tutorial published here.
We are here not only to assist you with the game download but also to teach you A to Z details of this new game.
About the Game
Are you ready, kids? The cult classic is back, faithfully remade in spongetastic splendor! Play as SpongeBob, Patrick, and Sandy and show the evil Plankton that crime pays even less than Mr. Krabs. Want to save Bikini Bottom from lots of rampant robots with your mighty bubbles? Of course, you do! Want to underpants bungee jump? Why wouldn’t you! Want to join forces in a brand new multiplayer mode? The battle is on!
- – Play as SpongeBob, Patrick, and Sandy and use their unique sets of skills
- – Thwart Plankton’s evil plan to rule Bikini Bottom with his army of wacky robots
- – Meet countless characters from the beloved series
- – A faithful remake of one of the best SpongeBob games ever created
- – High-end visuals, modern resolutions and carefully polished gameplay
- – Brand new horde mode multiplayer for up to two players, online and offline
- – Restored content that was cut from the original game like the Robo Squidward boss fight and more
If you’ve played this game back in middle school then it’s the same game as before. All the collectibles are still the same. Plot points, music, locations, platforming, etc. This is as faithful of a remake as possible. The textures are pressed to modern times. And, while the lines are the exact same, the voice actors were hired to redo their lines with the exception of Mermaidman and Mr. Krabs who have new voice actors. Overall this game is purely for nostalgia’s sake and I feel like a kid again playing this. If you never got a chance to play this try and tone down expectations for this. I know us fans have praised this so much you’d think it was the only game we ever played. But this is still a 2002 game with better textures. It’s still held up even by today’s standards.
Sadly the Switch version is not as good as the others. Of course, we would expect that given the power of the Switch. But it feels like they built the game with modern consoles in mind and after they were done they just downsized the game to switch standards. Texture and full model pop in are abundant depending on the zone. The hub world feels like it chugs below 30 frames. Zones like kelp forest and flying Dutchman also suffer from too-much-on-screenings. But these are not consistent and they are still fully playable after they finish loading in.
However, the level that suffers the most from this is a sand mountain as sliding down the ramp creates this fog of war effect no more than 50 ft in front of you and the hazards pop in sometimes right when you’re on top of them
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